Compatibility: 2D Area


A portion of this page is now obsolete. Factors that still matter are Min, Max,& Iteration functions, quantity still increases when size divides, and mapping rates, using proportional methods(%), for when events occur remains relevant. 

The failure is with mitosis for area. The area won't increase. I determine this when reviewing the concept. It's a common thing in logic, but I made the mistake of not checking my references. I'll use this page as a second example for ill-references. Plus, other problems occur when determining if X and Y should have a fixed lowest minimum, say 1, instead of a flexible minimum with no floor (say 0.9 or less). If It was fixed, I couldn't develop a circle. If it was flexible, I could develop a circle, In fact I could do anything including introducing contradictions. Therefore, a fixed method was the most logical option, which prompted me to utilize strict logical arguments( >, <, =, etc.) at every level. Me abandoning Legacy Science and Statistician God's poorly developed mathematical argument is a must going forward. 
Mitosis Failed
How My Mitosis Failed.
Fixed versus Flexible Min and Max functions




2D Area Dark Formula.
2D Area Dark Formula
I design some steps required to properly calculate and layout a 2D environment. I start by realizing Y and X must achieve a combination form when settling in a two dimensional state. These forms are a right triangle and a trapezoid. This is a minimum requirement for squares, rectangles, triangles, and harmonized tune circles. X and Y are 1 dimensions. At default, X and Y start with 10 quantities each with 1 value per quantity. I combine them into a placeholder form that looks like a combination of Y and X. I'll call it "Combination XY" like Kyle XY. This combination is the perimeter for X and Y. In order to remove all contradictions and confusions, these variables must convert  a portion of their quantities and values into a position. I denote position with a dash underneath. This declare it a subset of Distance. In a dynamical two dimensional environment, these positions will compete for dominance like any other form of time variable under the influence of Size and Directional Time's potentials. At each alignment of position within a traveled distance, X and Y, with contributions from their Mirages, will encounter degradation. Combination XY will encounter both amplification and degradation, which creates a level of resistance to an area influenced by Artificial Gravity. This resistance phenomenon reminds me of the Gravity Defying Experiment with a jar of water. I use the modulus dimension to map, or document, frequency changes as each X and Y dimensions secure their row and column like cells within Distance. Once the lesser variable arrives at a minimum, iteration slows. In a dynamic 2D environment ,with changes between size and distance, there will never be any pause. This is due to influences from Directional Time's potentials, Clock Time, Size, Distance, and Shared State. By mapping these changes, I can determine their types of amplification and degradation balances and arrangements. That's how I notice similarities between the logical framework and the Gravity Defying Experiments.  The final formula, which solicits total amounts, is the Dark formula for calculating the area for a two dimensional environment. Median Distance's quantity is the distance that embeds each variable's charged Positions in these cases. 10 Median Distance quantity is around 8.6% of the total area. (10 * 1.415) , or using the Artificial Gravity Modulus Function, gives you 14.15 per dimensional category in traveled Median Distance. This category consist of X and Y plus their Mirage Time Elements.  9 came from the different of 2 realize by X and Y at their iteration threshold(9). Charged Position takes 1 quantity, with the quantity's value, from each one dimensional variable (X and Y) during each recursion. This extraction, or charge from X and Y, allows them to be balance at 9 quantities each. In other words, 9 Directional Time's potential to generate 9 or more traveled distances forward or upward. At an iteration threshold, they will achieve 90 total Directional Time's potential plus 26 charged positional potential within their traveled distance. That's a total area of 116. The change in Median Distance from its 12.5%(45 degrees) arc modulus, or 50_33% Artificial Gravidity Modulus Function, result in a unbalanced traveled distance of 12.7 instead of (10 * 1.415) per each unit category for dimensions embedded in a 2D environment.
2D Area Dark Formula's Consequences.
2D Area Dark Formula's Consequences
This formula proves (x*y)1*1 = 1, and (x*y ; x + y)1*1 = 2 statements cannot satisfy all criteria embedded within a 2D shape. Only my Dark Formula is consistently in tune with a shape's perimeters, and a shapes Area being greater than any of its isolated perimeter at any potential range. 5*5 = 20 + 11 = 31 total area and 20 outer perimeters according to my formula. Therefore, 10 * 10 = 90 + 26 = 116 total area with 40 outer perimeters, and 100 * 100 = 9900 + 296 = 10196(approximately) total area with 400 outer perimeters if you slow iteration at the threshold of 1 for Y or another dimensional category. If your minimum is 0.1 instead of 1, (1 * 1) becomes 11.6 total area with 4 perimeters. If your minimum is 0.01,  you will get a different quantity and value for area, so (1 *1) = 17.1 + 0.26 =  17.36 total area with 4 outer perimeters.  I use Y. Thus, it reveals by bias for a greater X. There are no contradictions here. Cycles between imbalances and balances are what allow flow of time to occur. I discussed this in 0.5 Dimensional Compatibility. No stagnations may occur here. No destruction of information exists here. I make a quick reminder that modulus operations are not solely quantitative operations. Furthermore, doing 4.5 * 0.9 would assume at least 4 quantities of 0.9. That type of static maneuver is an incorrect approach because of attributes like degradation. All percentages were rounded and floored, so use a calculator for precise digits. I remind those whom read my drafts, that there are irregular types of balances and their arrangements that one must always consider. 2D's requirements for combinations of shapes surprise me. I didn't expect to unveil a type of trapezoid and a right triangle. Even though I created the Ezekiel's Wheel Within Wheels Dark Formula before this, I can see its relationship with the Three Body Problem.

Area Depends on Minimum, Maximum, and Recursive Functions.
Vibration, Mirage, Position, Median Distance, and Directional Time.
These extra examples are requirements to understand transitions from balanced and isolated one dimensions to unbalanced and transforming one dimensional entities completing transformation into two dimensional balanced environments. Minimum and maximum functions determine final area. Minimum will determine how many quantities of one dimensional objects make up a 2D object. X and Y, in this extra case, represent their total proportional quantities and values in the total area. A change Position increases the quantitative magnitude for traveled Median Distance. Yes, Median Distance Quantity and Median Distance Traveled are separate qualities. The logic is what it is. It totally surprises me when I explore it. Nothing is sacred. Established paradigms fall as better combinations of logics are perform and embrace. It is important to remember that values and quantities can be adjusted. Amplification and degradation in size might not adjust quantities while they influence values, but Size's quantitative split can change quantities while not affecting total value. I still can't see some frequencies for light from these examples up to now. Maybe , that change in Median Distance embedded with Charged Position is a clue, but I don't want to get ahead of myself for now.
2D Area Dark Formula Cell Division.
2D Area Dark Formula Cell Division
2D Area Dark Formula Cell Division
These two are attempts to replicate a cell division process by introducing Size. At the end, Value faces influence from X and Y's reduction or increase in sizes. Value would be at least 0.7 if size becomes min(1.5). The total value(Quantity * Value) would be around 11.9 for both X or Y. I use Size as a threshold to determine quantity. (Quantity * Size) results in total size. Examples "9"X and "9"Y represent only quantities of 9. Charged Position's total size is not reduce to quantities. Charged Position's quantities is 6.33. I ignore distance from Shared State. Distance's influence can change Value from 0.7 to 0.6 at the finally. Vibration is now influence by Size and Value. That's for another time. It's not perfect, yet, but the idea is there to play with. It's (15/9).It gives me 9Q[0.6V];1.67 Size rounded. If I took one quantity from 15, it would be (13.33/1.67) . That makes X = 8Q[0.6V];1.67 Size... :/ hmnn, I didn't see it until now.

So what's the big deal? Distance and Size were not calculated in this module. Assume those dimensional variables ,for X and Y, have the lowest traveled distances between them. I will calculate them with examples for a 2D circle. That should end this chapter on 2D areas and move into 2D collisions to craft 3D entities. I can hear Statistician God(Kareem Carr), Holographic God(James Gates), Terrence Howard, and Legacy Scientific Paradigm crying about the level of logic seen and read here. They are stuck in linear , Line Brain, dimensions. I've made it one step ahead to 2D. This is where real Curved Brains reside!


Comments

Popular posts from this blog

Isaac Newton Defeated

Almighty Darkness

Compatibility: 0.5 Plus 1 Dimension