Constructing Real 2D Area
By updating my understanding of variables, I recognized size is distinct from quantity and value. Each variable is another frame of reference for the other. Currencies ,illustrated above, captured the uniqueness of their variables. I asserted that all variables were different reference frames of the same thing called vibration. Value was a parent for all proceeding variables after vibration. A different frame hid and revealed attributes of a state or object.
In section 2a, I used a simplified versions of the Fizeau Experiment (1848-51) to determine an unknown velocity of a moving target, and the nature of time. Time and velocity didn't have real sizes, they were oriented activities in size. Time was merely a counting iteration, and velocity was quantitative percentile segments of fixed lengths. A timer captured the duration for when a ball started and finished its trajectory. A rotated disc , of area 1, rotated 5 times from start to finish. From start to finish, the timer recorded 1 second. 2b's formula estimated displacement, time, and velocity . The ball moved at 1000 velocity. The purpose for 2c was to establish the argument that velocity and time were equivalent to distance. Distance was only used to unravel its minimum and maximum. Division was used to find how many minimums were within a maximum distance which gave 1000 amounts of 0.2 minimum distance. That 1000 quantity could be interpreted as 100,000 percentages. The idea of orientation is similar. There were many ways to describe arguments for a function or method. In my case, I inputted empty variables to later assign their returned values. A similar concept of original sources started from vibration. In another another frame, vibration became orientation. Vibration was interpreted , or reoriented, as value, quantity, non-traveled direction, size(non-traveled length) ,or etc. The experiment's flaws were its use of counting logic for time and percentile for velocity because they're rooted in minimum to maximum captured distance as fixed lengths. They were reminders that these were merely symbolic numbers , and it was their references and calculative logics that mattered. For example, if I changed the timer from 1 second to 7.62 centimeters, it would affect the output value for velocity. The same affects would occur if Fizeau measured the area of his rotated wheel instead of its quantitative teeth. Therefore, velocity and time could not be captured directly as how size was readily observed. Distinctive names were given in attempt to reference real and indirect attributes like motion and time.
3a was an exemplified overview for 0.5 dimension. This was a vibrational state's origin. It was all that existed, so it's omniscient, omnipresent, and contains all potentials there was with sheer omnipotence. It sounded like religious doctrine, but that would be a mistake. This state cannot travel, so it reoriented itself into other manifestations of change. Vibration can become quantity, size, etc. Read_Write and Write_Read were oriented functions that determined what attributes existed within a state of reference. Other variables were hidden depending on the reference frame environment. In a state of singularity, one cannot determine hot, cold, or temperature. Only orientation existed as different reference frames of an original inertial state. 3b summarized principles uncover when 1D was analyzed. A vibrational state would split into two objects x1 and x2. A vibrational state would be neutrally polarized as read_write or write_read. This meant both ,x1 and x2, read and wrote variables like directional potentials to themselves, or each other through an inverse function. Some examples which used linear and simultaneous directions were shown for each rectangle. Simultaneous paths occurred during collisions and decay in 1 dimension. The reason for concurrency during decay was that an object had an initial direction, which it may pass on a reoriented copy that generated. There was also a concept of inversed direction from Mirage states for indirect behaviors. Inherent directional potential, in 1D, had either horizontal or vertical orientation. The rest were formulas for calculating the size in each dimension. 0.5 dimension equaled size, 1D equaled median distance plus half lengths for each object. 2D was an area that encapsulated all hypotenuse from minimum to maximum. Orientation is not direction.
At 4, I constructed the basic principle for a 2D paradigm. Width * length were only percentile manipulations. They didn't represented quantitative real areas. I built a 2D size by adding some squares of 1D lengths with differing orientations. I call then X^2 and Y^2. When combined , they were near equivalent to added up all hypotenuse. The maximum hypotenuse was found at the half section of a square or rectangle. Since it was at a 50% zone, I split that 50% into 50 quantities and recorded their values as minimum hypotenuse. I reinterpreted these values as non-traveling sizes. I calculated all hypotenuse from minimum to maximum. From there, I devised a short hand for finding quantities associated with each hypotenuse. I used that formula to identify ranges from which to deduce an individual hypotenuse's quantities. For number (5), the 50% mark would become the relative basis for all other subsequent calculations. From these operations, I recognized that every line, curve, arc, or shape had rates of change associated with them. The final integral formula was derived. It could be said that sizes (Xy+Yx) were mass multiplied by changes in 1.4142% , which were accelerations. The only problem was Isaac Newton never treated mass as quantities. All were percentiles like width * length , thus F = ma. It was essential to point out that there were no widths or lengths in this 2D framework. All were combined into hypotenuse at every segmented area. Therefore, I said, " width_length(Xy) and length_width(Yx)". Another way to view this was to assume X^2,Y^2, and H were all sets of each other. A 2D environment was balanced at all locations without exceptions, or it wouldn't be 2D; see my other page on incomplete separation and merger. I would have to make a 2D environment imbalanced in order to advance into 3D with a z-axis, or decay by reverting into separate orientations of 1D axes. All dimensions were uniquely balanced in their own ways, so they stuck with the second law of motion that an equivalent or imbalanced force must occur for successful motion. Therefore, all things move even in inertial frames as vibration to orientation, and calculative entropy was never violated. They represented notions of change such as speed, velocity, acceleration, frequency, decay, heat, vibration, entropy ,etc.9a's result is a change in area and circumference range due to a counter-clockwise change in Yx's rotation attempting to match Xy's clockwise rotation. The resulting Xx length_width seems as linear as 2D can get. My interpretation is the illusion of time dilation in the Mirage environment, or a decay of Y in some form for the sized and quantity environment. A decrease in radius from surrounding activities can increase precession if arc potential remains and not overridden. By reducing the number of directional time arrows, Xx doubles its half cycle to gain 1 quantity, so a portion of time dilation is met. This exampled used linear dominant directional magnitudes, but simultaneous ones can be applied for more common 2D effects. 9B is a reminder of the effects of acceleration on a changing radius, circumference, or area for rotating bodies of any shape. I plan to explore and develop 9a , 9b, and 7D ,in unison, further because I don't think that I uncovered enough principles. 9b nested loops will be useful in order to develop trapping mechanisms for absorbing other objects.
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