Draft: Dimensional Reanalysis

  

Dimensional Reanalysis Draft.
Dimensional Reanalysis Draft

This will be a summery of some re-examined logic for determining the progression of dimensional variables using fundamental calculative principles. 

Dimension 0.5:

I acknowledge that there are patterns which fixate on looping of activities. The above illustration was detailed on the page  Compatibility: Area Mitosis .  For all intended purposes, rate of change is defined as any difference, motion, or imbalance that occurs directly or indirectly within a dimension. All occurrences are forms of change. Vibrational loop involves a starting point in time where size is defined as a non-traveling entity. Size vibrates in an oriented dimension. Another phase in this loop is the increase in size. The final phase is imbalance that causes traveled distance, separation, and directional escape. 

1D or First Dimension: 

A separated size results in opposing directional and oriented sizes. Their imbalance ,in rate of change, cause repulsive and attractive phenomena.  Repulsion is a different dimensional line within a range of shared state. Attraction is a similar type of dimensional path within ranges. Merger reduces unified traveled distance while increasing interactive activity. Traveled distance can reduce to non-traveled distance(vibration).Attraction and repulsion can represent changes in minor directions. 1D loops are similar to 0.5 dimensional loops. D1 has a starting point. D1 increases its size through traveled distance and quantity of sized objects. Shared State's degrading induction ,resulting from relative perceptions of competing greater and lesser changes, creates an indirect illusionary state of perceived non-traveled activity. Finally, 1D splits into new forms which brings about a unique feature call recursion. During recursion, new mirage sized entities re-traverse older repulsive patterns via attraction. With the introduction of D1, non-traveled direction produces traveled directions. 


Effects of change on oriented and directional attributes:     

Dimensional Reanalysis Draft.
Dimensional Reanalysis Draft

Here, I review my principles on oriented and directional changes. Key variables to keep in mind are regular directions, oriental attributes, and dominance or harmonized direction. There is another notion called common directions, but I'll detail it later. It's simple really. An imbalance generates new and opposing reorientations, a dominant direction, and new or opposing mirage directions. These changes occur indirectly while an entity may retain its original directional attribute. In this frame of reference, the clear object appears to be repelled due to traveled distance generating from their imbalances.  This is an example of common direction that is retained from its original point. 

Common Directions: 

There are tree types of directional properties that all objects with size must share. They are non-traveled direction and two opposing directions. An example of opposing directions are left and right. Opposing orientations are Read_Write. The difference between opposing orientation and direction is that direction has a fundamentally separate class. There is such a thing as a fundamental Left that no fundamental Right will possess and vice-versa. I derived this from observing logical progress with dimensional instructions. All sized elements must share non-traveled vibration. If they separate, they must generate additional conflicting directions either real or mirage, and direct or indirect. Thus, due to their repulsive directions and orientations, they must motion through separate dimensional paths. Amalgamation or interaction of directional magnitudes can result in a harmonizing or dominating direction.

Example of reorientation and its differences between direction:

Dimensional Reanalysis Draft.
Dimensional Reanalysis Draft

Repulsive and Attractive Orientation and Direction:

Any attracting reorientation ,with imbalanced rate of change, may traverse in similar traveled direction given its dominant direction is greater. (1) A lesser than harmonized directional magnitude will result in a flip in directional attribute versus a greater one.  These concepts will be important for establishing clear, calculative instructions in order to pursue higher dimensional frameworks. (2)My hypothesis is that repellant orientations and directions allow one the window to travel a different dimensional path( not the same as directional path). That could be enough to introduce a cause for additional features such as up and down. 

Consequences From My Above Principles:

 Trapped Photons- how to trap photons? You trap photons, or sized elements, in circular dimensional networks. Circular doesn't mean perfect. The structure can range from ovals to swirling shapes. How densely nested these circular patterns are determine how reinforcing and recursive transparent light is trapped. Because there's no perfect circular path, light can eventually escape, but it can be trapped for a significant duration with a span of loop. Non-traveled dimensions can trap light , but it too has imbalances in change which result in separation. In my first illustration (4), it showcases a linear, expansive loop.

 The Mind Effect:

 The emergence of sensory structures imprint certain indirect aspects onto physical reality. For example, blue-shift and red-shift are regions where the mind's interpretation of external signals affects what's perceived. Even though there isn't a clear difference beyond oriental attributes, the brain interprets these subtle changes ,in the directional and oriented magnitudes of light , as different colors.

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